Disappointing
The art, music, and layout are all pretty enjoyable, but poor design and physics kill this promising title.
The ball itself feels like a ping-pong ball that has lost its reactivity. Playing the "simulation" mode helps to somewhat mitigate this, but it really just adds more gravity to the table. The "dead" nature of the ball nullifies basic actions like pin passing altogether. It bounces flaccidly off of bumpers, and can barely muster its way up a ramp. The collision physics of the ramps can actually stop the hardest of shots.
Multiball modes are all identical ramp-shots, and the standard missions all take place on the lower playfield. This would be a cool feature, but the mini-table is far too short, causing most on-target shots to instantly blast past the flippers. There is no audio or visual fanfare for starting or completing goals and modes, so the game feels as dead as its subject matter.
rotstik about
Real Pinball - Vampire